Currently Tracked Issues

This board is currently being used to track known issues. If you have an issue, please Upvote it and feel free to add more information to the comments to help us find a solution!


If your issue is not listed here, please check the forums to see if others are having the issue. Once a moderator is able to replicate an issue, it will be added to this board. For compatibility issues, please visit the wiki page for guidance.

1 votes
Voting disabled

HQ automation - 999 resources "bug"

The 999 that shows up on the UI as costs is a quirk with behavior that Bethesda added for the Virtual Workshop CC feature, which is what the new HQ system uses for ...
Suggested by: twolargepepperoni (24 Apr, '24) Upvoted: 24 Apr, '24 Comments: 0
Pinned Unfixable/Won't Change
47 votes

L-1223: Sunken Treasure (Nightingales) - cargo ship cell has visual and audio defects

Entering the boat appears to make the screen foggy and washed-out. Reloading the save fixes it. First entering, the fog doesn't seem correct, instead the whole ...
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 25 Oct, '25 Comments: 1
Investigating
44 votes

L-1406: Medic Perk alternative cure function not available for sick or injured settlers/soldiers

The alternative activation option to cure sick settlers or injured soldiers by using the player's medic perk appears to be missing. Currently, the only way for the ...
Suggested by: twolargepepperoni (22 Apr, '24) Upvoted: 13 Mar Comments: 0
Investigating
39 votes

L-1382: End of the Beginning - Algernon post-battle dialogue not firing

All of Algernon's dialogue after the player successfully takes over GNN is not firing. Algernon gives generic greeting lines instead e.g "hello?" "Yeah?"
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 06 Dec, '25 Comments: 0
Investigating
38 votes

A-789: SS2 'endgame' - various NPCs remain in Quincy

Various NPCs remain idling in Quincy after the battle, and stay there indefinitely. This may be more than an aesthetic issue if any of the NPCs provide quests.
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 28 Nov, '25 Comments: 1
Investigating
34 votes

A-559: Charlotte does not offer food trade agreements

Charlotte says she will offer the player a trade agreement for food supplies, in addition to her current scrap and supplies. She currently does not offer this.
Suggested by: twolargepepperoni (25 Apr, '24) Upvoted: 31 Oct, '25 Comments: 0
Investigating
30 votes

L-1422: State of War - taking Gunner-controlled locations 'too soon' bricks questline

There is supposed to be another invasion wave if players took all territories and/or Outposts before the associated quest objectives trigger during State of War. I ...
Suggested by: twolargepepperoni (08 May, '24) Upvoted: 07 Feb Comments: 0
Investigating
27 votes

L-1396: HQ - Robotics lab oddities (plan conflicts)

The scanning bay and welding bench do not correctly build, possibly due to an overlapping issue with the stations pre-3.3.0. This results in the projects remaining in ...
Suggested by: twolargepepperoni (23 Apr, '24) Upvoted: 25 Oct, '25 Comments: 0
Investigating
25 votes

L-1408: Corporate Espionage - Commonwealth Residence door missing

There have been some reports that if the location randomly selected for this quest is the house near East City Downs, the door does not appear, and console commands ...
Suggested by: twolargepepperoni (26 Apr, '24) Upvoted: 07 Apr Comments: 0
Replication Steps Needed
25 votes

A-913: HQ automation - Mansfield's Office Improved does not build

This project does not get automated, and must be tasked by the player.
Suggested by: twolargepepperoni (23 Apr, '24) Upvoted: 31 Oct, '25 Comments: 0
Investigating
23 votes

A-118: Leverage (NLTC) - radroaches can break 'enter vent' scene

If the player opens the vent, but a radroach interrupts the scene, the quest breaks. The vent cannot be activated/entered and dialogue is usually disrupted.
Suggested by: twolargepepperoni (26 Apr, '24) Upvoted: 31 Oct, '25 Comments: 0
Investigating
23 votes

L-1238: Fiona present at Advisor Meetings before alliance

Fiona shows up at Advisor Meetings, even before the player strikes up an official alliance with the Nightingales.
Suggested by: twolargepepperoni (25 Apr, '24) Upvoted: 31 Oct, '25 Comments: 0
Investigating
23 votes

A-926: HQ - Some logistics tasks non-functional

Some executable tasks are not supported by the HQ system. They should be able to be manually tasked, however if the player attempts to do so via the command mode, ...
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 14 Jan Comments: 0
Investigating
21 votes

L-1169: City plans get stuck when plot costs aren't met

City plans seem to get stuck in cinematic mode if plot costs are on and the player can't afford them.
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 25 Oct, '25 Comments: 0
Investigating
20 votes

A-803: Corporate Espionage - Allison's Payslip

Allison's Payslip remains in the player's inventory.
Suggested by: twolargepepperoni (26 Apr, '24) Upvoted: 15 Nov, '25 Comments: 0
Investigating
18 votes

A:918 - HQ Hangar staff turn hostile after exp is granted randomly

The player will receive exp seemingly randomly, and then everyone turns hostile. Potentially this bug is related to having followers with the player, as this seems to ...
Suggested by: twolargepepperoni (07 May, '24) Upvoted: 25 Oct, '25 Comments: 4
Investigating
18 votes

L-1299: Assignment requirements setting unreliable

This setting is unreliable, and may function briefly before not working again. In order for me to get it to work, I had to first assign a skilled NPC to a plot to ...
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 31 Oct, '25 Comments: 0
Investigating
17 votes

A-748: Missing assets in HQ corridor - outside Comm Array room

The waterfall rocks are missing, along with some other assets nearby. This results in a very bare, strange-looking area.
Suggested by: twolargepepperoni (29 Apr, '24) Upvoted: 24 Feb Comments: 0
Investigating
16 votes

A-717: Having the Gunner Note in player inventory blocks Mansfield radiant quests

These are completely inaccessible if you picked up the Gunner Note and chose to give it to Mansfield. The note is never removed from the player's inventory and the ...
Suggested by: twolargepepperoni (02 May, '24) Upvoted: 21 Nov, '25 Comments: 0
Investigating
16 votes

A-572: Unable to change Capital City

There is no option to change your Capital City unless you place down a war planner's desk, don't convert to an outpost, and then from there use the 'manage empire - ...
Suggested by: twolargepepperoni (29 Apr, '24) Upvoted: 24 Mar Comments: 0
Investigating
16 votes

A-915: Selecting an Outpost via holotape skip in Art of War - not functioning as intended

After selecting an Outpost in the prompt when skipping past this quest, the chosen settlement is not converted. Placing a war planner's desk gives the 'convert to ...
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
15 votes

L-1394: HQ - Player Quarters does not build on the office level

This room gets stuck in the construction state indefinitely when selected.
Suggested by: twolargepepperoni (23 Apr, '24) Upvoted: 25 Oct, '25 Comments: 0
Investigating
15 votes

L-1344: Prodigal (Nightingales) - Cain's Holotape resets quest

Replaying Cain's Holotape causes Prodigal to restart after quest completion.
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 01 Jul, '25 Comments: 0
Investigating
12 votes

L-1292: Leverage (NLTC) - radroach spawn failure, Allison gets stuck

Allison was stop in the corridor on the way to the parking garage because one of the three radroaches fails to spawn, remaining underground. It must be killed via ...
Suggested by: twolargepepperoni (26 Apr, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
12 votes

A-921: HQ automation - Northwest Quadrant - significant wall clipping

Suggested by: twolargepepperoni (23 Apr, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
11 votes

A-826: Laura unable to be moved to another settlement

Katelyn can successfully be moved to another settlement if the player decides to move her after they've already been sent somewhere else. Laura remains at the 'old' ...
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
11 votes

A-927: Cheat skipping in the wait period between quests can skip to midway through Chapter 3

Using the cheat holotape to 'force complete quest' (NOT 'skip to xyz quest') during the 'wait period' between quests that have them, skips the entire questline. ...
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
11 votes

L-1348: Ain't Nothing But A Hound Dog - Quest fails to start via radio

April Li is supposed to appear after Old Guns is completed. Her radio quest trigger is non-functional, so the only way to obtain her is to find her is for The Ron to ...
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
10 votes

L-1411: End of the Beginning - Wes, Gunners and Wise immediately turn hostile when doors open

It is possible for Wes and the other Gunners to turn immediately hostile. Wes will tell everyone to lower their weapons. As soon as the doors are open, the assaultron ...
Suggested by: twolargepepperoni (04 May, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
9 votes

L-1410: Ashes to Ashes, Rust to Rust - courier interruption bug

Seems to be caused if the courier's dialogue/greet is interrupted, e.g by initiating dialogue with another NPC. The letter is added to the player's inventory, but the ...
Suggested by: twolargepepperoni (04 May, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
8 votes

L-1201: CPD meeting place - giant rock, missing camp

Missing CPD assets at the meeting place on the docks. There is also a large rock there.
Suggested by: twolargepepperoni (29 Apr, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
8 votes

L-1404: Research vaccine: Molerat Disease project stuck in player HQ inventory

The research molerat disease vaccine project appears to remain in the player HQ inventory. It appears that it was successfully completed, as the information is stated ...
Suggested by: twolargepepperoni (25 Apr, '24) Upvoted: 23 Jan, '25 Comments: 0
Investigating
3 votes

L-1428: Taking off power armor in Call to Arms meeting permanently removes it from the game

Note that while clicking on the seat still wearing PA allows the meeting to begin, this feels unnatural, because vanilla chairs do not allow players to wear PA whilst ...
Suggested by: twolargepepperoni (10 May, '24) Upvoted: 19 Jun, '25 Comments: 0
Investigating
3 votes

L-1427: Algernon acts injured any time he is teleported

Any time Algernon is teleported in, he says "damn that was deep" as if he was injured. Happens notably during Martial Law (Overseer's office) and pre-GNN battle in MQ22.
Suggested by: twolargepepperoni (10 May, '24) Upvoted: 11 May, '24 Comments: 0
Investigating
3 votes

L-1409: Neil is unmovable and not granted settler status

Muriel can be moved to another settlement if the player chooses, as intended. Neil, however, cannot be moved from HQ.
Suggested by: twolargepepperoni (04 May, '24) Upvoted: 23 Mar, '25 Comments: 0
Investigating
3 votes

L-1412: Red mist in NLTC's Outpost foyer area

Strange red mist in the entrance of the SS2 hijacked version of Custom House Tower.
Suggested by: twolargepepperoni (29 Apr, '24) Upvoted: 01 Jun, '24 Comments: 0
Investigating
2 votes
Voting disabled

Martial Law - Jake pathing issue

Rather than crossing the street to his store when leaving the church, Jake instead paths up the stairs of the church. He eventually teleports to the store. This ...
Suggested by: twolargepepperoni (21 Apr, '24) Upvoted: 25 Apr, '24 Comments: 0
Unfixable/Won't Change
1 votes
Voting disabled

State of War - holotape skip won't work - SOLUTION

To skip State of War, you still need to do some assaults, as these are the triggers for certain quests. You should be able to just jump in from wherever you are in ...
Suggested by: twolargepepperoni (07 May, '24) Upvoted: 07 May, '24 Comments: 0
Unfixable/Won't Change
1 votes
Voting disabled

State of War - no more Outposts to assault - SOLUTION

There have been several reports that if the player takes all Gunner Outposts early on, then it stops State of War progressing, and Gunner's Daughter triggering. This ...
Suggested by: twolargepepperoni (06 May, '24) Upvoted: 06 May, '24 Comments: 0
Unfixable/Won't Change
1 votes
Voting disabled

State of War - quest is "stuck" - SOLUTION

One of the objectives requires you to capture multiple territories (Oberland Station, Forest Grove Marsh, Federal Ration Stockpile, Lexington, and Fort Hagen ...
Suggested by: twolargepepperoni (24 Apr, '24) Upvoted: 24 Apr, '24 Comments: 0
Unfixable/Won't Change