Currently Tracked Issues
This board is currently being used to track known issues. If you have an issue, please Upvote it and feel free to add more information to the comments to help us find a solution!
If your issue is not listed here, please check the forums to see if others are having the issue. Once a moderator is able to replicate an issue, it will be added to this board. For compatibility issues, please visit the wiki page for guidance.
1
votes
Voting disabled
HQ automation - 999 resources "bug"
The 999 that shows up on the UI as costs is a quirk with behavior that Bethesda added for the Virtual Workshop CC feature, which is what the new HQ system uses for ...
Pinned
Unfixable/Won't Change
47
votes
L-1223: Sunken Treasure (Nightingales) - cargo ship cell has visual and audio defects
Entering the boat appears to make the screen foggy and washed-out. Reloading the save fixes it.
First entering, the fog doesn't seem correct, instead the whole ...
Investigating
44
votes
L-1406: Medic Perk alternative cure function not available for sick or injured settlers/soldiers
The alternative activation option to cure sick settlers or injured soldiers by using the player's medic perk appears to be missing. Currently, the only way for the ...
Investigating
39
votes
L-1382: End of the Beginning - Algernon post-battle dialogue not firing
All of Algernon's dialogue after the player successfully takes over GNN is not firing. Algernon gives generic greeting lines instead e.g "hello?" "Yeah?"
Investigating
38
votes
A-789: SS2 'endgame' - various NPCs remain in Quincy
Various NPCs remain idling in Quincy after the battle, and stay there indefinitely. This may be more than an aesthetic issue if any of the NPCs provide quests.
Investigating
34
votes
A-559: Charlotte does not offer food trade agreements
Charlotte says she will offer the player a trade agreement for food supplies, in addition to her current scrap and supplies. She currently does not offer this.
Investigating
30
votes
L-1422: State of War - taking Gunner-controlled locations 'too soon' bricks questline
There is supposed to be another invasion wave if players took all territories and/or Outposts before the associated quest objectives trigger during State of War. I ...
Investigating
27
votes
L-1396: HQ - Robotics lab oddities (plan conflicts)
The scanning bay and welding bench do not correctly build, possibly due to an overlapping issue with the stations pre-3.3.0. This results in the projects remaining in ...
Investigating
25
votes
L-1408: Corporate Espionage - Commonwealth Residence door missing
There have been some reports that if the location randomly selected for this quest is the house near East City Downs, the door does not appear, and console commands ...
Replication Steps Needed
25
votes
A-913: HQ automation - Mansfield's Office Improved does not build
This project does not get automated, and must be tasked by the player.
Investigating
23
votes
A-118: Leverage (NLTC) - radroaches can break 'enter vent' scene
If the player opens the vent, but a radroach interrupts the scene, the quest breaks. The vent cannot be activated/entered and dialogue is usually disrupted.
Investigating
23
votes
L-1238: Fiona present at Advisor Meetings before alliance
Fiona shows up at Advisor Meetings, even before the player strikes up an official alliance with the Nightingales.
Investigating
23
votes
A-926: HQ - Some logistics tasks non-functional
Some executable tasks are not supported by the HQ system. They should be able to be manually tasked, however if the player attempts to do so via the command mode, ...
Investigating
21
votes
L-1169: City plans get stuck when plot costs aren't met
City plans seem to get stuck in cinematic mode if plot costs are on and the player can't afford them.
Investigating
20
votes
A-803: Corporate Espionage - Allison's Payslip
Allison's Payslip remains in the player's inventory.
Investigating
18
votes
A:918 - HQ Hangar staff turn hostile after exp is granted randomly
The player will receive exp seemingly randomly, and then everyone turns hostile. Potentially this bug is related to having followers with the player, as this seems to ...
Investigating
18
votes
L-1299: Assignment requirements setting unreliable
This setting is unreliable, and may function briefly before not working again. In order for me to get it to work, I had to first assign a skilled NPC to a plot to ...
Investigating
17
votes
A-748: Missing assets in HQ corridor - outside Comm Array room
The waterfall rocks are missing, along with some other assets nearby. This results in a very bare, strange-looking area.
Investigating
16
votes
A-717: Having the Gunner Note in player inventory blocks Mansfield radiant quests
These are completely inaccessible if you picked up the Gunner Note and chose to give it to Mansfield. The note is never removed from the player's inventory and the ...
Investigating
16
votes
A-572: Unable to change Capital City
There is no option to change your Capital City unless you place down a war planner's desk, don't convert to an outpost, and then from there use the 'manage empire - ...
Investigating
16
votes
A-915: Selecting an Outpost via holotape skip in Art of War - not functioning as intended
After selecting an Outpost in the prompt when skipping past this quest, the chosen settlement is not converted. Placing a war planner's desk gives the 'convert to ...
Investigating
15
votes
L-1394: HQ - Player Quarters does not build on the office level
This room gets stuck in the construction state indefinitely when selected.
Investigating
15
votes
L-1344: Prodigal (Nightingales) - Cain's Holotape resets quest
Replaying Cain's Holotape causes Prodigal to restart after quest completion.
Investigating
12
votes
L-1292: Leverage (NLTC) - radroach spawn failure, Allison gets stuck
Allison was stop in the corridor on the way to the parking garage because one of the three radroaches fails to spawn, remaining underground. It must be killed via ...
Investigating
12
votes
11
votes
A-826: Laura unable to be moved to another settlement
Katelyn can successfully be moved to another settlement if the player decides to move her after they've already been sent somewhere else. Laura remains at the 'old' ...
Investigating
11
votes
A-927: Cheat skipping in the wait period between quests can skip to midway through Chapter 3
Using the cheat holotape to 'force complete quest' (NOT 'skip to xyz quest') during the 'wait period' between quests that have them, skips the entire questline. ...
Investigating
11
votes
L-1348: Ain't Nothing But A Hound Dog - Quest fails to start via radio
April Li is supposed to appear after Old Guns is completed. Her radio quest trigger is non-functional, so the only way to obtain her is to find her is for The Ron to ...
Investigating
10
votes
L-1411: End of the Beginning - Wes, Gunners and Wise immediately turn hostile when doors open
It is possible for Wes and the other Gunners to turn immediately hostile. Wes will tell everyone to lower their weapons. As soon as the doors are open, the assaultron ...
Investigating
9
votes
L-1410: Ashes to Ashes, Rust to Rust - courier interruption bug
Seems to be caused if the courier's dialogue/greet is interrupted, e.g by initiating dialogue with another NPC. The letter is added to the player's inventory, but the ...
Investigating
8
votes
L-1201: CPD meeting place - giant rock, missing camp
Missing CPD assets at the meeting place on the docks. There is also a large rock there.
Investigating
8
votes
L-1404: Research vaccine: Molerat Disease project stuck in player HQ inventory
The research molerat disease vaccine project appears to remain in the player HQ inventory. It appears that it was successfully completed, as the information is stated ...
Investigating
3
votes
L-1428: Taking off power armor in Call to Arms meeting permanently removes it from the game
Note that while clicking on the seat still wearing PA allows the meeting to begin, this feels unnatural, because vanilla chairs do not allow players to wear PA whilst ...
Investigating
3
votes
L-1427: Algernon acts injured any time he is teleported
Any time Algernon is teleported in, he says "damn that was deep" as if he was injured. Happens notably during Martial Law (Overseer's office) and pre-GNN battle in MQ22.
Investigating
3
votes
L-1409: Neil is unmovable and not granted settler status
Muriel can be moved to another settlement if the player chooses, as intended. Neil, however, cannot be moved from HQ.
Investigating
3
votes
L-1412: Red mist in NLTC's Outpost foyer area
Strange red mist in the entrance of the SS2 hijacked version of Custom House Tower.
Investigating
2
votes
Voting disabled
Martial Law - Jake pathing issue
Rather than crossing the street to his store when leaving the church, Jake instead paths up the stairs of the church. He eventually teleports to the store.
This ...
Unfixable/Won't Change
1
votes
Voting disabled
State of War - holotape skip won't work - SOLUTION
To skip State of War, you still need to do some assaults, as these are the triggers for certain quests. You should be able to just jump in from wherever you are in ...
Unfixable/Won't Change
1
votes
Voting disabled
State of War - no more Outposts to assault - SOLUTION
There have been several reports that if the player takes all Gunner Outposts early on, then it stops State of War progressing, and Gunner's Daughter triggering. This ...
Unfixable/Won't Change
1
votes
Voting disabled
State of War - quest is "stuck" - SOLUTION
One of the objectives requires you to capture multiple territories (Oberland Station, Forest Grove Marsh, Federal Ration Stockpile, Lexington, and Fort Hagen ...
Unfixable/Won't Change